
faithless
A downloadable game for Windows
Overview
Faithless is a 2D game with a refined and gritty pixel art style, taking place from a top-down perspective. The player is intended to explore the mansion, and will see only what is illuminated by their character’s light source. Everything else will be obscured in darkness. An experience for 1- 4 players. All players choose one of the four characters and fight through a round-based survival game where the goal is to kill a certain amount of demons to advance the round. Occasionally, an archdemon will spawn in the level and hunt down the players. If they kill the allotted amount of enemies, the demon despawns, and a new one will be chosen in a later round. It is a survival horror game, intended to be a profoundly atmospheric and immersive experience. It is intended to be played slowly, drawing the player in while they solve puzzles and try to survive the mansion’s denizens, all in their quest to uncover the truth and escape.
How to play
- WASD: Movement
- LMB / West Button: Attack
- 1,2 / Triggers: Activate Miracle
- F / North Button: Interact
- Shift / R3: Sprint
- R / North Button: Reload
- E / Start: Join Game
- Tab / East Button: Map / Inventory
- Esc: Pause
Development Team
- Seth Walters: Project Lead/Programmer
- Vicente Calvo: Jira Lead/ Programmer
- Zach Poilievre: Game Design Lead/Art
- Andrew Roidgare: Music and Sfx Lead
- Nina Xie: Art Lead
- Vizal Ramapuram Murugesan: Programmer
- Xinyu Lin: Art
- Anik Rangara: Art
- Andrey Goncharov - Producer
Project Instructor
Andrey Goncharov
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Note: Game has been patched with Oct. 3 2025 Security Patch
| Published | 2 days ago |
| Status | Released |
| Platforms | Windows |
| Release date | Apr 29, 2026 |
| Author | TWU Game Development |
| Genre | Action |
| Made with | Unity |
| Tags | 2D, Exploration, Local Co-Op, Pixel Art, Roguelite, Top-Down |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller |
| Multiplayer | Local multiplayer |
| Player count | 1 - 4 |
| Content | No generative AI was used |












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